![]() ![]() AI vehicles still stupid as hell and still are made of depleted uranium or the whatever the center of the sun is made of. Pallets still slide around on forks and flatbeds like they're made of ice. Pallets and bales still have no sense of mass or friction a ton of bale rolls around if you bump them like it weighs nothing. I dislike the fact that NONE of the driving, implement, AI, or item physics have even been looked at by Giants. Now the bees not only make the honey but process it and bottle it as well. Like bees, I was pleased to see bees as I'd loved making Honey on my farm with Global Company. Again, I hate that they watered this down so much to put it in the game. Whats the point in planting seasons if it doesn't really mean anything? In FS22 you can fricken plow frozen soil and plant Cotton (a tropical plant requiring at least 15☌ ground temp) mid winter! Come on Giants. I loved RM Seasons and what it added to the game. Its standard base game FS19 farming just with a calendar and that I dislike. Feild stone does I guess but it's extremely meh. Weeding I never minded that much, liming and periodic ploughing made sense. Just another redundant process added to feilds I think 90% of players simply turn off. For the first time, I regret having bought FS. Zero changes to the glass-like smoothness of the terrain, lack of overall deformation due to machines, janky physics, the AI still can't handle anything that isn't on a 0/45/90 angle, and despite that, Giants still makes maps chock-full of fields that are oddly shaped, too small, have rounded corners, oblique sides and/or are separated by roads, creeks or railtracks. Another version of the game churned out by Giants that's almost indistinguishable from previous versions. I'm extremely disappointed with FS17++ (aka FS22). Animals are even more simplified than in previous versions, with some oddities such as another person pointed out in this thread - such helpful bees, that put their own honey in jars.Īll in all. Productions are nice in theory but in practice are just too weird to me - factories are too big and too cheap to be believable, and meddling with productions just adds more to Pallet Hell. It's quickly becoming Forklift Operator Simulator. I hate how "palletized" the economy became. I also liked the used sales tab, price fluctuation, and that apparently "great demand" is not a thing anymore. Like the OP I liked the new placeables/landscaping tab. Plus you never have to worry about accidentally advancing 15 seconds too far and having your crop wither because it stops you every day So mathematically speaking you're less than 30 seconds longer to accomplish the same thing in base game FS22 compared to using a mod in FS19īut I think that's a net gain because the rapid time scale mod has been known to mess up crop growth from time to time. ![]() You do have to push the button again each day which adds another second or two each time. ![]() If you have to advance 5 days, that's less than 20 seconds total difference real time. That's a little less than 3 seconds longer compared to 6,000x speed Haven't looked for it myself though.īut ignoring that, if we do some math, we find that at 5,000x speed, it takes just a little over 17 seconds to progress 24 hours. Rest of my comment below is based if you were using season's in 19 and still had to wait 4-5 months in game to get a harvestable crop.įairly sure the time scale mod has already been launched in FS22 because I've seen YouTubers use it. So the new cycles add roughly a minute to the entire process each growing cycle. Edit: I've been playing with season's so long that I forgot without it, you can potentially move from sowing to harvest in a single day. ![]()
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