Let’s animate an h1 text using Framer Motion. The properties we define will be animated when the component mounts in the DOM. This prop takes in an object where we define the properties of that component we want to animate. Motion components can accept several props, with the basic one being the animate prop. Motion components are created by prefixing motion to your regular HTML and SVG element (e.g, motion.h1). These are the building blocks of Framer motion. Its simplified API helps us abstract the complexities behind animations and allows us to create animations with ease. What Is Framer Motion?įramer Motion is an animation library that makes creating animations easy. Note: This article requires a basic understanding of React and CSS. This tutorial will be beneficial to readers who are interested in integrating animations in their React application. Along the way, we’ll use the things we learn to build five demo applications I’ve set up to show us how we can integrate Framer Motion into real-world applications. We’ll look into how to make gesture-triggered, timed, and scroll animations with Framer motion. We’ll learn how motion components work and learn how to chain animations together. In this article, we’ll take a closer look at how Framer Motion helps us in creating awesome animations. Framer Motion provides us with production-ready animations and a low-level API we can interact with to integrate these animations into our applications. With Framer Motion, you don’t need to be a CSS expert to make beautiful animations. However, creating eye-catching animations with CSS can be tricky. At that point, the y only changes to give the impression of the squish at the bottom of the bounce.Animations, when done right, are powerful. However, the width and height don’t actually change until the final key frame. This three-part bounce is created by animating the y, width, and height of the ball. The below array values are interpreted as a series of key frames by Framer Motion and will be animated in sequence. Framer Motion animations are super smooth.) (Choppiness with the animation is due to CodeSandbox overhead. Alternatively, you can give the illusion of consecutive animations, like below with this bouncy ball: You can stack animations and transitions to occur simultaneously. The core of Framer Motion is two things: animate (the what to do) and transition (the how to do it). Framer-Motion Example: Animation Stacking With a Bouncy Ball The only way to get comfortable with a library is to code with it. The below examples build on the documentation modestly. Highly visual documentation for a visual library was a good move by Framer Motion. With that perspective, I thought the docs were overall really accessible. I like to keep in mind that no library has perfect documentation. I shouldn’t have to go to a third-party resource to find basic info about props for an API. I did, however, find plenty about the different transitions from (with whom I have no relationship, I’m just calling out a great resource).However, the yoyo property was nowhere to be found in the documentation (at least, I couldn’t find it). For example, one CodeSandbox had a yoyo property in the transition object. Documentation seems to be missing on some of the accepted props.The docs got into some technical aspects of animation performance with recommendations of which animations can be hardware accelerated - I was happily surprised to see this The Worst Parts of the Framer-Motion Docs.I enjoyed the fact that examples and example code had more screen real estate than the textual definitions. In the center were the explanations for the declarative API.This is exactly what a visual learner, like myself, needs. There were copious amounts of examples on the right, plus code sandboxes.The nav tree on the left was easy to search and not overwhelming.In my opinion, and for my very visual learning style, the docs quickly gave me a sense of confidence that I could accomplish basic animations with Framer Motion. A screenshot of the Framer Motion API docs
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